Stack pieces onto a grid hex where board lock ends the run while routeing to keep the board alive.
Evaluation summary
Revise — fix the flagged weak points before prototyping. Clarity 96, novelty 49, buildability 80, clone risk 64.
Originality rationale
Flagged — Monument Valley is close on 2 foundational layers (shared primitives: route, layered-board, path-network). Add a material change before shipping.
After
v2 · Hex grid Mythology · v2
reviseflag · 38
No mockup
Hook
Stack pieces onto a grid hex where board lock ends the run while routeing to keep the board alive.
Field diffs
title
changed
Hex grid Mythology
Hex grid Mythology · v2
oneLineHook
unchanged
Stack pieces onto a grid hex where board lock ends the run while routeing to keep the board alive.
Stack pieces onto a grid hex where board lock ends the run while routeing to keep the board alive.
coreSetup
unchanged
The player faces a grid hex board themed around mythology. Stack is the primary input. Route is layered in as a secondary tactical beat.
The player faces a grid hex board themed around mythology. Stack is the primary input. Route is layered in as a secondary tactical beat.
coreLoop
unchanged
1) Stack to set up the next move.
2) Manage board lock pressure to avoid losing the round.
3) Trigger instant clear by reading the board.
4) Progress through level based beats that feed back into the board.
Evaluation summary
Revise — fix the flagged weak points before prototyping. Clarity 96, novelty 49, buildability 90, clone risk 66.
Originality rationale
Flagged — Hexa Sort is close on 2 foundational layers (shared primitives: place, board-lock, satisfying-chain, drag). Add a material change before shipping.
1) Stack to set up the next move.
2) Manage board lock pressure to avoid losing the round.
3) Trigger instant clear by reading the board.
4) Progress through level based beats that feed back into the board.
challenge
unchanged
The player must balance stack decisions against board lock pressure, reading when to press and when to set up.
The player must balance stack decisions against board lock pressure, reading when to press and when to set up.
innovation
changed
Fuses stack on a grid hex with board lock as the core tension. Draws primitives from Hexa Sort and Monument Valley but reshapes the failure model and pacing. The mythology theme gives the mechanic a visual grammar of its own.
Fuses stack on a grid hex with board lock as the core tension. Draws primitives from Hexa Sort and Monument Valley but reshapes the failure model and pacing. The mythology theme gives the mechanic a visual grammar of its own. This revision replaces the progression layer with Endless to push the concept away from its source comparables. Refinement was guided by: "push novelty".