Back to concept · v1
Rich, decision-first report with chapter navigation, model trace, and quality signal.
Intelligence report
A high-tension match-3 puzzler where every score-increasing match also fuels a 'Decay' system that corrupts the board, forcing players into a tight risk/reward loop of scoring versus survival.
Fallback agents: genreFitAgent, designStyleAgent, originalityScoutAgent, compatibilityMatrix
Decision-first summary with chapter navigation and stage evidence.
Concept intent
Players match vibrant tiles for 'Essence', but each match accumulates 'Decay' which transforms future tile spawns into unmatchable 'Corrupted' elements, threatening to overwhelm the board.
This is the north star every downstream decision must obey: loop, tone, visuals, and monetization.
Provider snapshot used by specialist pass and final gates.