0 scores improved, 5 regressed. Clone risk -4 (better). Originality decision unchanged (allow).
Before

Hook
Chain sneezes across a chaotic open factory before your goblins explode — every combo makes it worse.
Evaluation summary
A mechanically dense chain-reaction puzzle where your own success permanently degrades the board, creating a self-inflicted escalation loop with strong visual payoff but serious scope and balancing risks.
Originality rationale
The concept clears the originality threshold on the strength of its foundational differentiator: the hazard-accumulation-as-spatial-autobiography loop, where the player's own chain quality permanently reshapes the board in a typed, coordinate-announced, run-persistent way that no identified comparable implements. Surface-level similarities to Angry Birds and Peggle (projectiles, taps, chains) exist but do not penetrate the foundational layer where the escalation-through-competence inversion and named-hazard spatial record operate.
After

Hook
Knit cozy sneeze-chains through a warming cottage workshop — but every chain you pull tightens the yarn until the whole room unravels.
Evaluation summary
A topologically ambitious chain-reaction puzzle where the graph network itself is the progression system, but the concept's complexity and rendering demands make it a difficult prototype target without significant scoping.
Originality rationale
The path-network graph topology as the primary progression and failure system — where edges are rerouted rather than tiles blocked, and where the layout is a structural record of player decisions — constitutes a substantial differentiator in the foundational mechanical layer not present in any identified comparable; the cozy aesthetic and chain-reaction surface resemblances to Peggle do not override this structural distinction.